The day all retail workers fear. The day the crazies come out. The day you work until you can’t stand and then work some more. One year I was on the long graveyard shift for Black Friday. I came in at 4AM and worked until 2PM. At 5AM, one of our point-of-sale computers freezes for no discernible reason. Aww jeez. We have a line out the door and around the corner, and the store is packed and sweltering. We really can’t afford to be down a register. No me gusta, amigos. Suddenly, another computer freezes. FULL RED ALERT!
Continue reading “Tales from Retail – Black Friday Edition”
There has been a notable lack of a female presence at the professional level of video game competition since the dawn of esports as a profitable industry. Despite well researched demographics indicating that around 10% of players are female in most leading esports titles like League of Legends, Dota 2, Overwatch, and Counter Strike: Global Offensive and nearly 30% of esports viewership is female, less than 1% of professional players in these games are women (Yee, 2017).
Continue reading “Gendered Careers – Where are the women in Pro Esports?”
Where is this gender disparity coming from and what is preventing women from successfully breaking into the esports scene as professional gamers?
Over a year ago I wrote a post about female support players on the Overwatch subreddit that hit the front page and generated a lot of buzz in the community at the time. It earned 9 Reddit Gold awards and over 14,000 up-votes, with nearly 4,000 comments. I was even reached out to by the head of player behavior at Blizzard whom had read it.
Continue reading “Why do female gamers tend to play support characters?”
At the risk of sounding like a humble-bragger, I was absolutely blown away by the response to what started as a rambling rant to another post about Mercy players. I’ve revisited the original content and cleaned it up for posterity.