Tiny Metal: Full Metal Rumble is a love letter to Advance Wars. It is a solid square tactics game with smooth visuals, though it does not introduce anything innovative to the square tactics strategy genre. If you are not into square tactics games, then Tiny Metal is probably not going to be your cup of tea. If you like games like Advance Wars or Wargroove, you may enjoy Tiny Metal!Continue reading “Tiny Metal: Full Metal Rumble (Switch) Review – advanced niche”
Author: Angie | Backlog Crusader
It’s happening! We’re legit now, people!! I just wanted to thank my readers and fellow gaming bloggers for all of your support, especially my first Patrons on my Patreon, Normal Happenings and the Well Red Mage! I would never have been approved for a pass without all of you and I’m so grateful.
Anyone going to be at PAX or live in the Seattle area? Leave me a comment or email me if you’d like to meet up. 🙂
It’s time for the third and final installment of the Video Game Literary Classics 101 Collaboration! Definitely check out Part One and Part Two if you haven’t already.
Thank you so much to everyone who wrote an article for this series! There were quite a few unexpected picks and I truly appreciate everyone’s participation in my first gaming blogger community event. If you like this sort of video game literary perspective analysis and want some more, I’d highly recommend stopping by the Games as Literature YouTube Channel where the Game Professor has many excellent, long form videos to enjoy about a plethora of titles.
That said, here are the final submissions!
I have spent more time playing Pokémon games in my life than I’ve spent playing the top 5 games in my Steam library sorted by “most time played” combined. I could be considered an expert on Pokémon. I’ve played them all. I know them all. I know the community.
There has been an overwhelming amount of back and forth discourse in the Nintendo Switch gaming community lately about the removal of the National Pokédex from Pokémon Sword and Shield. Some fans support the change, but a majority of fans are vehemently against it. I want to dig a little deeper into the reasons why fans are so upset, and why expressing this outrage does not make them “entitled crybabies”.
I’ve been thinking of ways to sweeten the pot of my Patreon rewards and I have an idea I think may appeal to many gaming bloggers, YouTubers, and streamers in particular!Continue reading “Patreon Update: Game Industry PR Contact Assistance (Early Bird Special!)”
Eagle Island is a charming, robust action platformer that is likely to be the next runaway, indie-darling hit. Offering multiple game play modes, beautiful level and creature design, and impressive attention to detail, Eagle Island offers something for everyone and has excellent replay value at a happily reasonable price point. This modernized retro title is one I feel comfortable wholeheartedly recommending to just about any type of video game player!Continue reading “Eagle Island Review (Switch) – birds of a feather”
Welcome back for Part Two of the Video Game Literary Classics Collaboration! This week we leave the bright, optimistic plains of Nippon and Hyrule of Part One behind and head into ancient kingdoms steeped in shadow and futures full of technology gone wrong. Thank you to my better half, Connor, for assisting with some of these titles that he has played and I have not. Let’s take a look at the next set of classics selected by the gaming blogger community!Continue reading “Video Game Literary Classics 101 – Part Two”
What is Rising Stars?
I wanted to make it easier for gaming writers to connect with the gaming blogger community, so I started this little series called “Rising Stars” where both veteran bloggers and readers can discover and welcome new or relatively unknown gaming writers into the community. I hope this will help to encourage and support individuals as well as maintain the health of the gaming blogger community overall!
You can find the first Rising Stars post here, and now let’s take a look at this week’s five featured bloggers…
Apologies for the delay on the final post of the Video Games Literary Classics Community Collab!
I’ve decided to post the final “syllabus” in three parts due to 1.) My own unanticipated slowness at arranging it, 2.) So readers have time to check out the individual article submissions, and 3.) So a few bloggers have time to get their contributions turned in by the time I get to Part Three.
I’ll have Part Two up in the first half of next week, then Part Three the week after, and a final full post of everything together shortly after that with any requested edits. Plus there’s a special addition to this project that may be in the works – details to come!
Without further ado, let’s take a look at the first 5 games chosen by the gaming blogger community as literary classics…
The Lunch Break Tag-along
We had a regular at my second video game store who would come in multiple days a week to hang out for hours on end without buying anything. No one felt comfortable asking him not to loiter because he was a young veteran discharged with an injury, and he was nice, if oblivious. The main problem was that he would follow either me or my female supervisor around the store constantly, talking at us and preventing us from getting work done.
Now, I say “talking at” and not “talking to” because he didn’t particularly care if we returned conversation or not. I think he was lonely, but we had work to do, man.