Valheim is all the rage right now and I’ve been having a fantastic time with it and our friends who are also playing. It’s the first game my boyfriend and I have found mutual interest in, in like… 5 years? (It’s tragic that we have nearly opposite tastes in games.)
In fact, I’ve never felt drawn to the survival game genre. The only one I’ve ever really enjoyed is Ark: Survival Evolved, and that’s only because I’m highly dinosaur (and dragon) motivated. Spent the whole game taming dinos and nothing else. Valheim, however. Valheim I find so enjoyable that it’s inspired me to write about games for the first time in over a year!
Now that I’ve had some time to decompress after the most insane, busiest several weeks in a row I’ve had in many years, I wanted to share my favorite titles from Expo West earlier this month. I would include Creature in the Well, but it launched shortly after PAX West, so I’d suggest checking out my review of Creature in the Well instead. Here are my top top non-triple A games in alphabetical order since I couldn’t decide on a best to least best arrangement of the list. They’re all great for different reasons!
Released on April 16th, the Switch version of My Time at Portia was originally met with heavy criticism for its poorly optimized, well, everything. Compared to the PC version, there were widespread reports of texture pop-in, cut features, missing quests and items, input lag, frame rate skips and stuttering, and overall game slowdown. The game looks lovely and I wanted to try it so I was saddened to hear of these issues. After two patches have been released for the Switch port, one in May and one in June, let’s check out how things are going at Portia on the Switch.
Dead in Vinland’s True Viking Edition released on the Nintendo Switch about a month ago, which includes both DLC updates since its original launch on PC. In an intriguing mixed-genre cocktail, Dead in Vinland will have you diving into a survival, strategy, roguelite, choose-your-own-adventure, management sim experience with a side of enjoyable, turn based combat. Whew! Those are a lot of elements to fit in one game. How does this highly stylized, artistic title handle the intersection of so many genre inspirations?