Valheim is all the rage right now and I’ve been having a fantastic time with it and our friends who are also playing. It’s the first game my boyfriend and I have found mutual interest in, in like… 5 years? (It’s tragic that we have nearly opposite tastes in games.)
In fact, I’ve never felt drawn to the survival game genre. The only one I’ve ever really enjoyed is Ark: Survival Evolved, and that’s only because I’m highly dinosaur (and dragon) motivated. Spent the whole game taming dinos and nothing else. Valheim, however. Valheim I find so enjoyable that it’s inspired me to write about games for the first time in over a year!
Almost 20 years ago, Planescape: Torment made a promise. It demonstrated that video games as an art form are capable of delivering writing on par with the best narratives that exist over all forms of media. The world of Planescape offered prose so invigorating and eloquent, storytelling so pristine and cohesive that it captivated creative minds for decades to come.
In its stead, many games posed to be the promised heroes, ready to cash in on that promise but unfortunately, no one managed to soar as high… until now. Of all iterations that could have been, few could imagine that the savior of video gaming prose would take upon such an interesting form: bare naked, hungover, laying in his filth in the middle of a ravaged motel room, awoken from eternal slumber by a hellish clarion call. Rise and shine, detective. Welcome to Revachol.
I must confess: I am a sucker for all things cyberpunk, so enthusiasm might cloud my judgment, but I cannot help but feel that Neo Cab is one of the coolest games I’ve played in a while. It is a game that does not only capture the general aesthetic of the setting (think neon lights, cheesy synths, high-tech gizmos), but its fundamental core: a struggle of an individual faced with a soul-crushing march of high-tech corporations. And Neo Cab achieves that not by projecting an image of some distant dystopian future. Instead, it narrows the gap between reality and the imagination until I could not help but think that the world it has described is waiting for us just around the corner.
Ah, Shakespeare. You’d think that with how prevalent his stories are in other forms of media, video games wouldn’t be strangers to the legendary poet. Yet, the games which lean on his catalog of work are far and between. Enter Elsinore, which attempts to rectify that issue, one step at a time. While it does occasionally stumble under the weight of its own ambitions, it is a game full of pleasant surprises that will satisfy both fans of Shakespeare and mysteries alike.
When Kindergarten came out in 2017, it struck me by surprise. A small, unknown game turned out to be one of the smartest realizations of groundhog day concept in video games I’ve seen. In combination with a twisted sense of humor and witty writing, turned it into one of my year’s highlights. Obviously, when I’ve heard about the release of a sequel, I cleared my schedule specifically to play it. In retrospect, it wasn’t the smartest decision.
Monster Boy and the Cursed Kingdom is a game that I paid little to no attention during its initial release. Partially due to its back-then console exclusivity, partially because the game’s whimsical art direction made me think that I would not enjoy it, either mechanically or conceptually. While its story is nothing to write home about, the game’s feature on the latest SGDQ made me reconsider my interest in Monster Boy. The marvelous speedrun by tinahacks made me eager to play it. Thankfully, PC release was just around the corner. So, here I am after one week of playing the game to tell you what I think about it and whether you should play it yourself (yes, you absolutely should).
Note from Angie: Today I’m pleased to introduce Bohdan, who is going to be helping the blog out with PC game reviews and other articles of interest on a regular basis. Here’s his first review!
Hello, everyone! My name is Bohdan and I’ll be joining this wonderful establishment as a regular writer. There’s not much I can say about myself that you would find interesting, so I’ll just note that I’m a big fan of niche, low profile games of video kind. So you can expect me to write aplenty about those and if you’d like, you can let me (or Angie) know if there’s anything in particular that you would like to hear about. Cheers!
To describe Horace in its entirety would be a disservice to anyone who wants to play it. It is the same conundrum I have had a few years ago with Undertale. I wanted my friends to check it out, but if I were to say why I was so excited, it would ruin all the fun. Horace is that kind of game. If I were to describe Horace with a single sentence I would say that it is one of the best games I have played, period. And let me try to explain why you should play it too.