The day all retail workers fear. The day the crazies come out. The day you work until you can’t stand and then work some more. One year I was on the long graveyard shift for Black Friday. I came in at 4AM and worked until 2PM. At 5AM, one of our point-of-sale computers freezes for no discernible reason. Aww jeez. We have a line out the door and around the corner, and the store is packed and sweltering. We really can’t afford to be down a register. No me gusta, amigos. Suddenly, another computer freezes. FULL RED ALERT!
Continue reading “Tales from Retail – Black Friday Edition”
I have a long, involved history with video games. My childhood best friend and I bonded over Pokémon while others took to playing ball or drawing with chalk during recess. The first video game I ever owned was Pokémon Yellow. For the past twenty years I have been absolutely immersed in the world of video games, from the moment I got a Gameboy Color for Christmas when I was ten, to this past year when I finally caved and bought a Nintendo Switch.
Continue reading “How Video Games Influenced My Life and My Writing”
Recently I was asked what my opinion was on large bust size of female video game characters and I thought that would be a great topic for a longer post. The short answer is: The size of a female character’s bust surprisingly does not matter. What does matter is whether that particular physical trait is forced on the player and if or how a character’s attire and animations (chest thrust, “come hither” expression, etc.) highlight it. Some gamers love to play seductive characters, while others prefer reserved or practical looks. Both are fine! The key factor is player agency.
Continue reading “Video Games, Cleavage, and You – Player Agency in Character Customization”