Tag: entertainment

The Sunshine Blogger Award Challenge!

Thank you to Hannie who nominated me for this one a few weeks ago when I was brand new to blogging! I’m terrible at these sorts of posts, but I’ll try my best!

– Thank the blogger who nominated you and link back to their blog.
– Answer the 11 questions the blogger asked you.
– Nominate 11 new blogs to receive the award and write them 11 new questions
– List the rules and display the Sunshine Blogger Award logo in your post and/or on your blog.

Now to answer Hannie’s questions…

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Backlog and Blog Update! What should I work on over the long weekend?

I’ve updated my Nintendo Switch backlog! With the long holiday weekend coming up, I thought I’d ask if anyone would like to see a review or impressions post on one of the specific titles from my backlog?

I’m happy to take requests!

The top left is closest to complete and the bottom right is the farthest. If there are no requests, I’ll just keep plugging away at Final Fantasy XII HD, which I somehow missed during my PS2 days. Loving it so far!

Next week I’ll be doing a prompt review of Little Friends Cats and Dogs for the Switch after receiving it on Tuesday. It’s a spiritual successor to Nintendogs by the dev studio who made My Time at Portia, so I hope it’s good. 🙂

I’ve also got two more gamer culture pieces in the works, as well as another installment of Tales From Video Game Retail. Lastly, I set up a Ko-fi for those who would like to support me and my content.

Have a lovely weekend!

Angie

Video Game Culture – Crash Course!

Get ready for some culture studies and anthropology jargon with this one. I’ve tried to soften it up, but a lot of support for this piece came from my past academic writing, so please bear with me!

The identity of video game culture is shifting thanks to a relatively recent, positive change in mainstream perspectives about the value of the gaming as a pastime, profession, and about video gamer stereotypes. As a gamer you’re immersed in the culture, you’re used to it, but have you ever taken a step back and and looked at the big picture? What exactly is video game culture these days and how is it changing? Here’s your crash course!

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Hyper Light Drifter (Switch SE) Review – a masterclass in “show, don’t tell” design

Hyper Light Drifter is the game that finally won me over on pixel graphics. For a long time I thought it was just a modern gaming fad (“Retro style is so cool, bro!”). I had a hard time empathizing with pixel characters due to the lack of facial feature details. I understood the difficulty of pixel art design, but I was unaware of the depth and nuance that could truly be achieved with this medium– Until I met the Drifter.

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Gendered Careers – Where are the women in Pro Esports?

There has been a notable lack of a female presence at the professional level of video game competition since the dawn of esports as a profitable industry. Despite well researched demographics indicating that around 10% of players are female in most leading esports titles like League of Legends, Dota 2, Overwatch, and Counter Strike: Global Offensive and nearly 30% of esports viewership is female, less than 1% of professional players in these games are women (Yee, 2017).

Where is this gender disparity coming from and what is preventing women from successfully breaking into the esports scene as professional gamers?

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How Video Games Influenced My Life and My Writing

I have a long, involved history with video games. My childhood best friend and I bonded over Pokémon while others took to playing ball or drawing with chalk during recess. The first video game I ever owned was Pokémon Yellow. For the past twenty years I have been absolutely immersed in the world of video games, from the moment I got a Gameboy Color for Christmas when I was ten, to this past year when I finally caved and bought a Nintendo Switch.

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Video Games, Cleavage, and You – Player Agency in Character Customization

Recently I was asked what my opinion was on large bust size of female video game characters and I thought that would be a great topic for a longer post. The short answer is: The size of a female character’s bust surprisingly does not matter. What does matter is whether that particular physical trait is forced on the player and if or how a character’s attire and animations (chest thrust, “come hither” expression, etc.) highlight it. Some gamers love to play seductive characters, while others prefer reserved or practical looks. Both are fine! The key factor is player agency.

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Why do female gamers tend to play support characters?


Over a year ago I wrote a post about female support players on the Overwatch subreddit that hit the front page and generated a lot of buzz in the community at the time. It earned 9 Reddit Gold awards and over 14,000 up-votes, with nearly 4,000 comments. I was even reached out to by the head of player behavior at Blizzard whom had read it.

At the risk of sounding like a humble-bragger, I was absolutely blown away by the response to what started as a rambling rant to another post about Mercy players. I’ve revisited the original content and cleaned it up for posterity.

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