Tag: entertainment

Gendered Careers – Where are the women in Pro Esports?

There has been a notable lack of a female presence at the professional level of video game competition since the dawn of esports as a profitable industry. Despite well researched demographics indicating that around 10% of players are female in most leading esports titles like League of Legends, Dota 2, Overwatch, and Counter Strike: Global Offensive and nearly 30% of esports viewership is female, less than 1% of professional players in these games are women (Yee, 2017).

Where is this gender disparity coming from and what is preventing women from successfully breaking into the esports scene as professional gamers?

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How Video Games Influenced My Life and My Writing

I have a long, involved history with video games. My childhood best friend and I bonded over Pokémon while others took to playing ball or drawing with chalk during recess. The first video game I ever owned was Pokémon Yellow. For the past twenty years I have been absolutely immersed in the world of video games, from the moment I got a Gameboy Color for Christmas when I was ten, to this past year when I finally caved and bought a Nintendo Switch.

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Video Games, Cleavage, and You – Player Agency in Character Customization

Recently I was asked what my opinion was on large bust size of female video game characters and I thought that would be a great topic for a longer post. The short answer is: The size of a female character’s bust surprisingly does not matter. What does matter is whether that particular physical trait is forced on the player and if or how a character’s attire and animations (chest thrust, “come hither” expression, etc.) highlight it. Some gamers love to play seductive characters, while others prefer reserved or practical looks. Both are fine! The key factor is player agency.

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Why do female gamers tend to play support characters?


Over a year ago I wrote a post about female support players on the Overwatch subreddit that hit the front page and generated a lot of buzz in the community at the time. It earned 9 Reddit Gold awards and over 14,000 up-votes, with nearly 4,000 comments. I was even reached out to by the head of player behavior at Blizzard whom had read it.

At the risk of sounding like a humble-bragger, I was absolutely blown away by the response to what started as a rambling rant to another post about Mercy players. I’ve revisited the original content and cleaned it up for posterity.

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