I wanted to make it easier for gaming writers to connect with the gaming blogger community, so I started the “Rising Stars” series where both veteran bloggers and readers can discover and welcome new or relatively unknown gaming writers into the community. I hope this will help to encourage and support individuals as well as maintain the health of the gaming blogger ecosystem overall!
You can find the previous Rising Stars posts here, and now let’s take a look at this week’s featured bloggers…
In a month overflowing with anticipated, high quality releases, Sayonara Wild Hearts is a shining gem you should have on your radar. This game is an expertly shaken cocktail of neon colors, trippy, dreamlike environments, a catchy synth-pop soundtrack, and skillful level design. While Sayonara is on the brief side with about an hour of total playtime required to complete the campaign, it is a truly magical experience that blew me away with its dynamic art style, captivating music, generous variety of mechanics, and heart-pumping action!
Ah, Shakespeare. You’d think that with how prevalent his stories are in other forms of media, video games wouldn’t be strangers to the legendary poet. Yet, the games which lean on his catalog of work are far and between. Enter Elsinore, which attempts to rectify that issue, one step at a time. While it does occasionally stumble under the weight of its own ambitions, it is a game full of pleasant surprises that will satisfy both fans of Shakespeare and mysteries alike.
Untitled Goose Game is best described as the virtual, interactive embodiment of the AnimalsBeingJerks subreddit, and it is extremely entertaining! Not only is it is highly likely to linger in your mind as one of the most amusing titles you’ve ever played, but gameplay is also a blast to watch as a bystander. This deceptively complicated, low stress puzzle game hatches from a simple concept: You’re a gleefully mischievous goose who’s life’s mission seems to be to drive the residents of a small town completely bonkers.
Now that I’ve had some time to decompress after the most insane, busiest several weeks in a row I’ve had in many years, I wanted to share my favorite titles from Expo West earlier this month. I would include Creature in the Well, but it launched shortly after PAX West, so I’d suggest checking out my review of Creature in the Well instead. Here are my top top non-triple A games in alphabetical order since I couldn’t decide on a best to least best arrangement of the list. They’re all great for different reasons!
When I first saw the announcement trailer for Creature in the Well during the Nindies showcase earlier this year, it immediately piqued my interest with its derelict setting and intriguing pinball-based gameplay. When I tried the Creature in the Well at Flight School Studio’s booth at PAX West recently, I loved it and figured it would be a hit upon release. Now that it’s out and I’m going to double down on that opinion. Put on your dungeon spelunking gear and get ready to delve into the darkness of Creature in the Well, one of my favorite indie releases of 2019!
Vambrace: Cold Soul, is a roguelike that caught my interest because of its highly stylized, graphic novel-esque art style and grimdark atmosphere. You play as Lyric, a young woman searching for clues about her late father’s mysterious past, who ends up trapped in Icenaire, a city surrounded by enchanted walls of ice that kill anyone who touches them…
PAX West was a blast! My better half and I flew in on Thursday afternoon and spent each of the following four days at PAX from open to close and beyond. I played so many games and met so many people, some of the days are a bit of a blur, but I’m certainly not complaining. This will be a general experience overview and I have another post coming that will focus purely on all the demos I tried. Spoilers- They were fantastic!
I saw this fascinating Gamer Motivation Model by Quantic Foundry over on Krikket’s blog and instantly thought the topic would make for a GREAT new gaming blogger tag! You can take a thorough survey about your gaming preferences on Quantic Foundry’s website that will map out the motivations behind your video game preferences and gaming behavior.
I took the survey myself and was interested in the accuracy and articulation of the descriptions for each type of motivation. I’ve created a set of questions for the gaming blogger community and answered them using my results to get things started!
When Kindergarten came out in 2017, it struck me by surprise. A small, unknown game turned out to be one of the smartest realizations of groundhog day concept in video games I’ve seen. In combination with a twisted sense of humor and witty writing, turned it into one of my year’s highlights. Obviously, when I’ve heard about the release of a sequel, I cleared my schedule specifically to play it. In retrospect, it wasn’t the smartest decision.