Tiny Metal: Full Metal Rumble is a love letter to Advance Wars. It is a solid square tactics game with smooth visuals, though it does not introduce anything innovative to the square tactics strategy genre. If you are not into square tactics games, then Tiny Metal is probably not going to be your cup of tea. If you like games like Advance Wars or Wargroove, you may enjoy Tiny Metal!Continue reading “Tiny Metal: Full Metal Rumble (Switch) Review – advanced niche”
It’s happening! We’re legit now, people!! I just wanted to thank my readers and fellow gaming bloggers for all of your support, especially my first Patrons on my Patreon, Normal Happenings and the Well Red Mage! I would never have been approved for a pass without all of you and I’m so grateful.
Anyone going to be at PAX or live in the Seattle area? Leave me a comment or email me if you’d like to meet up. 🙂
I have spent more time playing Pokémon games in my life than I’ve spent playing the top 5 games in my Steam library sorted by “most time played” combined. I could be considered an expert on Pokémon. I’ve played them all. I know them all. I know the community.
There has been an overwhelming amount of back and forth discourse in the Nintendo Switch gaming community lately about the removal of the National Pokédex from Pokémon Sword and Shield. Some fans support the change, but a majority of fans are vehemently against it. I want to dig a little deeper into the reasons why fans are so upset, and why expressing this outrage does not make them “entitled crybabies”.
Eagle Island is a charming, robust action platformer that is likely to be the next runaway, indie-darling hit. Offering multiple game play modes, beautiful level and creature design, and impressive attention to detail, Eagle Island offers something for everyone and has excellent replay value at a happily reasonable price point. This modernized retro title is one I feel comfortable wholeheartedly recommending to just about any type of video game player!Continue reading “Eagle Island Review (Switch) – birds of a feather”
Welcome back for Part Two of the Video Game Literary Classics Collaboration! This week we leave the bright, optimistic plains of Nippon and Hyrule of Part One behind and head into ancient kingdoms steeped in shadow and futures full of technology gone wrong. Thank you to my better half, Connor, for assisting with some of these titles that he has played and I have not. Let’s take a look at the next set of classics selected by the gaming blogger community!Continue reading “Video Game Literary Classics 101 – Part Two”
What is Rising Stars?
I wanted to make it easier for gaming writers to connect with the gaming blogger community, so I started this little series called “Rising Stars” where both veteran bloggers and readers can discover and welcome new or relatively unknown gaming writers into the community. I hope this will help to encourage and support individuals as well as maintain the health of the gaming blogger community overall!
You can find the first Rising Stars post here, and now let’s take a look at this week’s five featured bloggers…
It’s been over fifteen years since I discovered the land of Spira as a kid. My first Sony console was the PlayStation 2, so I had never had the opportunity to play Final Fantasy titles before X. Final Fantasy X was my first experience with them. Playing FFX again feels so comfortable and nostalgic that it easily brings to mind all those late weekend nights in the dim glow of the TV next to the fireplace with my dog curled up under my chair, occasionally nudging my leg for attention. Final Fantasy X is a game that, for me, fits like a pair of gloves I thought I’d lost long ago.Continue reading “Final Fantasy X – Feels like home”
Honestly, I was taken with Bloodstained immediately! It has a fantastic art motif, Gothic atmosphere, and fabulous music. As someone uninitiated in the Castlevania franchise, I am expecting great things based on what I’ve heard. I’m not very far yet, but I love what I see so far.Continue reading “Bloodstained first impressions! (Switch)”
Momodora: Reverie Under the Moonlight is a charming, gorgeously animated Metroidvania title about a brave priestess trying to rid her village of a withering curse emanating from the country’s royal palace. Lovingly crafted with rich, detailed pixel graphics, Momodora: RUTM is a short and sweet adventure worth your time.Continue reading “Momodora: Reverie Under the Moonlight Review (Switch) – the little priestess who could”
I have always been a huge sucker for pets and mounts in video games. If I get to own, raise, ride, or play with animals of any kind, chances are I’ll love whatever game it is. When I used to play World of Warcraft I would spend ages running old raid content for the 2% chance of rare mount loot drops. As in “Sorry I can’t go out to dinner, gotta run Icecrown Citadel on my 10th alt before weekly raid reset.” (It was a sickness, really.)
When a mount system was finally added to Guild Wars 2 last year in the Path of Fire expansion, I was ecstatic! In developer interviews on the subject, ArenaNet calls their design philosophy the “Joy of Movement”, and it is indeed an absolutely joy to collect and ride these incredibly well designed mounts. Each type of mount has a specific mechanical purpose and handles very differently, rather than being a series of model re-skins as is seen inmost MMOs. Mounts in Guild Wars 2 are essentially a case study is how to do mounts right. Giddy-up!